Drevin wrote:Everything with regards to Nintendo's online blows. Matchmaking (or lackthereof), their store, online distribution, account management, etc... it's all terrible. 10 years behind. Pretty much everybody else has them beat in one or more aspects. Look at Steam. I don't understand why everyone isn't doing it like that.
Yes. It's definitely behind, because of Nintendo's struggle with trying to keep things safe and friendly for the whole family. That and their focus on local social gaming - something that's far more plausible in Japan than in the US. Also, I suspect they're sticking to some kind of profit model which may or may not be hurting them as much as we think.
Afrohawk52 wrote:I wasn't around for the Virtual Boy days so I can't recall any times where Nintendo messed up on a large scale. I'm not worried. Nintendo has their ups and downs, just like every other company.
The Virtual Boy's was marketing's fault. Gunpei Yokoi designed the thing as a toy, not a game console. Marketing was like, "Hey, it's a game console! We'll market it as one when everyone is actually waiting for the N64!" Gunpei then didn't have the clout that Miyamoto has now - he couldn't force the other departments to bend to his vision. So marketing set the Virtual Boy up to be a colossal console failure instead of the Nintendo-branded toy it was supposed to be.
Ray wrote:making Wii wi-fi only...
Most people prefer/use wireless anyway. It's only certain dedicated individuals who don't. Like us. We're not the average Nintendo consumer.