AC Dasher wrote:I like catching bugs in other games and collecting in general. I always thought Animal Crossing was Harvest Moon with furries (and despite the tone of that statement, it actually seems like a good thing).
And certain NC members always though the AC in AC Dasher was for 'Animal Crossing' haha
If you like collecting, AC will be your bag fo sho. There are fossils, fish, fruit, furniture, bugs, clothes, hats, other player's designs, ... there is a lot to collect in this game.
Actually that is something I think you'd really like too: they have a pretty cool designer tool which lets you design clothes/walls/floors/signs/etc (and eventually furniture).(probably easiest for me to just show you it next time you're over)
The game to me is basically what you play after a long day a work. The game is care-free good times. Hop in, go dig up some fossils. Go see what the latest is on the town board. Talk to some of your neighbours. Go fishing. Go to the tropical island (your paradise, AC!). Go start a new public works project. For a "Sims lite" there is a lot to do in this game.
The "goal" in the game I guess is to upgrade your house fully and deck out your town with public works projects. I think the latter can go on indefinitely (you can demolish and start new projects), but your house will eventually be 'maxed out'.
There are online features as well that let you visit your friend's towns (when their gates are open), and you can go see random towns in a sort of 'dream state' (basically you're just looking). There is a friends list of sorts that tells you when your friends are online (once you register as "Best Friends").