Here.Warp2063 wrote:I want to see Afrohawk's source as well.Monkey wrote:Do you have a Source on that?Afrohawk52 wrote:That's actually not happening. Sorry.Warp2063 wrote:although I'm assuming PSN titles you've bought will carry over
Yes I'm serious, I don't know which sites you guys go to so I don't know what you'd classify as credible. So here's a bunch of 'em. Take your pick.
Yeah I guess that's true. Sorry for the misunderstanding, I wasn't sure what you meant by it before. I will agree about the tablets though, I mean better tablets are certainly coming out and the only thing Nintendo has going for them is their IPs. I wouldn't say they're going stale, mainly because new gamers arise all the time and certainly enjoy those IPs, but I would say that's all they have going for them. Then again, it's more than just a tablet and if they have more exclusives the console will look better. But the tablet support on other consoles could be detrimental to Nintendo assuming people already have tablets because I doubt they'll buy a tablet just to play a game on it. But I digress.Ray wrote:I think you misunderstood me. I meant in addition to a game console. Most families would prefer to have iPad+360/PS4 than GamePad+WiiU. The power of the tablet is irrelevant, and the same functionality the WiiU GamePad exhibits is possible on any independent tablet.
Hmm, you make a good point as well there too. It would be certainly nicer to see better games with more features instead of prettier games with relatively the same features. That's mainly what I was getting at but I see you pretty much agree with that anyway.Ray wrote:And RE: Graphics, I wasn't talking about polygons, I was talking about objects and physics. I think you know I wouldn't be here if I thought graphical detail was a top determinant of a game's quality. Way too many times I've heard developers explain why an awesome feature was left out because of hardware limitations. That's actually the reason lots of Nintendo games don't have local multiplayer. I didn't watch the press conference, and I believe you that it was all more of the same. I was just imagining a puzzle game with fully detailed mirrors, an action game with more interactive environmental features, an abstract game with complex chain reactions, an adventure game without loading screens et cetera.