Gaming Goals for 2017

For the rest of the gaming world.
User avatar
A bit late, but I'd like to finish Omega Ruby, beat Sun or Moon and make at least one competive battling team. I kinda miss the planning and the egg hatching/EV grinding, its meditative.

I may or may not edit this post and add some more stuff throughout the year.

Edit: e4 in Ruby beaten. Getting exp. all towards the beginning of the game makes it easy since you don't end up with underleveled mons. Gyrados is OP against the CPU.

Just gotta chuck the master ball at Rayquaza now.

User avatar
Monkey wrote:
March 16th, 2017, 7:28 pm
Just gotta chuck the master ball at Rayquaza now.
When I played Sapphire last year, I ended up using the Masterball on Latias just because once I found him (one of those moving Pokemon), I didn't want him to just vanish again. I got Rayquaza with, I believe, a Timer Ball after extending the battle as long as I could to the point where the Rayquaza was using Struggle and I had to catch it quick before it knocked itself out.

User avatar
link470 wrote:
May 3rd, 2017, 9:15 am
Monkey wrote:
March 16th, 2017, 7:28 pm
Just gotta chuck the master ball at Rayquaza now.
When I played Sapphire last year, I ended up using the Masterball on Latias just because once I found him (one of those moving Pokemon), I didn't want him to just vanish again. I got Rayquaza with, I believe, a Timer Ball after extending the battle as long as I could to the point where the Rayquaza was using Struggle and I had to catch it quick before it knocked itself out.
I used to be the type to save masterballs and just trade them up to the next game where they'd just sit in my bag unused. It felt kind of good just throwing it. I also caught a shiny Ariados in sky tower, which was nice.

I started Moon after I beat Ruby. I got sick of the brutal tutorial that I may or may not be finished with and haven't gotten myself back into it.

[rant]Kids aren't any dumber than we were in 1998, why do they feel like players need to be guided every step of the way for almost two hours? Part of the appeal of Pokemon is that Pokemon empower kids and they're free to explore the world because they can fend for themselves. Now there's a long-ass tutorial where you're being bossed around by adults.[/rant]

User avatar
I do wish that Moon was a little less tutorial-y.

Also, if I keep up my current rate of maybe 15 mins a few times per week, I'll get through it by the end of the year. I'm about to take on the Ghost-type trial!

User avatar
Ya I feel like Pokemon Red was the perfect balance. It walked you through very little at the beginning; just what you needed to get started. Heck, Professor Oak's intro screen for "welcome to the world of Pokemon, we live in a world with creatures known as pokemon blablabla" is about all the intro you needed for that game to know what was up. I played the game before seeing a single episode of the shows or knowing what it was about and I remember getting into it really quick, and I was 10.

User avatar
Yeah, that and NPCs and signs giving you advice (and in the single most extreme case, showing you how to catch Pokemon) was fine.

Tutorials generally seem like bad design more and more to me. You should try to teach the player without him even realizing it. Think of the first level of Super Mario Brothers. There's a goomba, ? Boxes, stuff to jump over and then eventually a pit. We all learned that stuff through trial and error (or watching someone else play) and it was much more enjoyable than a tutorial. We also learned at our own pace rather than being dragged down to the designer's perceived beginner's pace.

The more complex systems of some games may warrant an optional tutorial, but there isn't any reason to dumb down a simple game that kids can already quickly grasp. [/rantpart2]


Who is online

Users browsing this forum: No registered users and 1 guest

cron